<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Army Builder Roster">
<product major="3" minor="3" patch="2" build="241"/>
<game folder="wh8" game="Warhammer Fantasy 8th Edition" major="2" minor="34"/>
<author date="20111002111822"/>
<roster name="" race="BSkaven" size="2500" activesize="2502." racename="Skaven">
<tag group="language" tag="English"/>
<tag group="ruleset" tag="Ed8"/>
<tag group="ruleset" tag="GTNormal"/>
<tag group="ruleset" tag="NoRoR"/>
<tag group="ruleset" tag="bskSkaven"/>
<accrued group="BSkavStuff" tag="Abominatio"/>
<accrued group="BSkavStuff" tag="ClanPest"/>
<accrued group="BSkavStuff" tag="ClanSkryre"/>
<accrued group="BSkavStuff" tag="PlagueMonk"/>
<accrued group="BSkavStuff" tag="RatOgres"/>
<accrued group="Comp" tag="Core"/>
<accrued group="Comp" tag="Hero"/>
<accrued group="Comp" tag="Lord"/>
<accrued group="Comp" tag="Rare"/>
<accrued group="Comp" tag="Special"/>
<accrued group="Duplicates" tag="Rare2"/>
<accrued group="Duplicates" tag="Special3"/>
<accrued group="Duplicates" tag="Special5"/>
<accrued group="Helper" tag="Character"/>
<accrued group="Helper" tag="General"/>
<accrued group="Helper" tag="HasCommand"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="HasMWeapon"/>
<accrued group="Helper" tag="HasShield"/>
<accrued group="Helper" tag="HasStd"/>
<accrued group="Helper" tag="MagicStd"/>
<accrued group="Helper" tag="NoCompCnt"/>
<accrued group="Helper" tag="NoShield"/>
<accrued group="Helper" tag="RTSpells"/>
<accrued group="Helper" tag="StandardOK"/>
<accrued group="Helper" tag="UnitChamp"/>
<accrued group="Special" tag="Fear"/>
<accrued group="Special" tag="Frenzy"/>
<accrued group="Special" tag="Large"/>
<accrued group="Special" tag="Regenerate"/>
<accrued group="Special" tag="Skirmisher"/>
<accrued group="Special" tag="Stomp"/>
<accrued group="Special" tag="Stubborn"/>
<accrued group="Special" tag="TStomp"/>
<accrued group="Special" tag="Terror"/>
</roster>
<ruleset context="BBCSubtype" ruleset="BBstBeast" contextname="Army Subtype" rulesetname="Beast Army"/>
<ruleset context="brSubtype" ruleset="brBreton" contextname="Army Subtype" rulesetname="Bretonnian Army"/>
<ruleset context="bskSubtype" ruleset="bskSkaven" contextname="Army Subtype" rulesetname="Skaven Army"/>
<ruleset context="cdSubtype" ruleset="cdChaosDwf" contextname="Army Subtype" rulesetname="Chaos Dwarf Army"/>
<ruleset context="chSubtype" ruleset="chChaos" contextname="Army Subtype" rulesetname="Chaos Army"/>
<ruleset context="deSubtype" ruleset="deDarkElf" contextname="Army Subtype" rulesetname="Dark Elf Army"/>
<ruleset context="doSubtype" ruleset="doDogs" contextname="Army Subtype" rulesetname="Dogs of War Army"/>
<ruleset context="docSubtype" ruleset="docDaemons" contextname="Army Subtype" rulesetname="Daemons of Chaos"/>
<ruleset context="dwSubtype" ruleset="dwDwarves" contextname="Army Subtype" rulesetname="Dwarf Army"/>
<ruleset context="edition" ruleset="Ed8" contextname="Edition" rulesetname="8th Edition"/>
<ruleset context="emSubtype" ruleset="emEmpire" contextname="Army Subtype" rulesetname="Empire Army"/>
<ruleset context="gametype" ruleset="GTNormal" contextname="Game Type" rulesetname="Normal Game"/>
<ruleset context="heSubtype" ruleset="heHighElf" contextname="Army Subtype" rulesetname="High Elf Army"/>
<ruleset context="kvSubtype" ruleset="kvKislev" contextname="Army Subtype" rulesetname="Kislevite Army"/>
<ruleset context="lzSubtype" ruleset="lzLizard" contextname="Army Subtype" rulesetname="Lizardmen Army"/>
<ruleset context="ogSubtype" ruleset="ogOrc" contextname="Army Subtype" rulesetname="Orc &amp; Goblin Horde"/>
<ruleset context="okSubtype" ruleset="okOgreKing" contextname="Army Subtype" rulesetname="Ogre Kingdoms Army"/>
<ruleset context="special" ruleset="NoSpecChar" contextname="Special Rules" rulesetname="Forbid Special Characters" enabled="no"/>
<ruleset context="special" ruleset="NoRoR" contextname="Special Rules" rulesetname="Forbid Regiments of Renown"/>
<ruleset context="special" ruleset="AllowObsol" contextname="Special Rules" rulesetname="Allow Obsolete Armies" enabled="no"/>
<ruleset context="special" ruleset="AllowForge" contextname="Special Rules" rulesetname="Allow Forge World" enabled="no"/>
<ruleset context="special" ruleset="UnOff" contextname="Special Rules" rulesetname="Allow Unofficial Units" enabled="no"/>
<ruleset context="special" ruleset="WarFor" contextname="Special Rules" rulesetname="Allow Warhammer Forge" enabled="no"/>
<ruleset context="tkSubtype" ruleset="tkTombKing" contextname="Army Subtype" rulesetname="Tomb Kings Army"/>
<ruleset context="vcSubtype" ruleset="vcVampire" contextname="Army Subtype" rulesetname="Vampire Counts Army"/>
<ruleset context="weSubtype" ruleset="weWoodElf" contextname="Army Subtype" rulesetname="Wood Elf Army"/>
<squad name="Clanrats" modelcount="31" totalcost="235">
<entity id="bskClanrat" count="29" base="30" script="-1" links="8" active="BSkaven" name="Clanrats" basename="Clanrats" totalcost="235" statset="Normal" description="SA; SiN" unique="147306672">
<link id="bskClawlea" count="1" actual="1" script="0" sequence="145" pseudo="no" totalcost="13" name="Clawleader {bmp Sarge}" category="Equip" abbrev="{bmp Sarge}" visible="no" sourceid="bskClanrat" sourceindex="7">
<entity id="bskClawlea" count="1" base="1" script="0" links="4" active="BSkaven" name="Clawleader" basename="Clawleader" totalcost="13" statset="Normal" unique="147313336">
<link id="HandWeapon" count="1" actual="1" script="0" sequence="146" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskClawlea" sourceindex="0"></link>
<link id="Spear" count="1" actual="1" script="0" sequence="155" pseudo="no" totalcost="0" name="Spear" category="Equip" abbrev="Spr" description="Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging." equipment="yes" footnote="yes" sourceid="bskClawlea" sourceindex="3"></link>
<link id="LightArmor" count="1" actual="1" script="0" sequence="148" pseudo="no" totalcost="0" name="Light Armour" category="Equip" abbrev="LA" description="6+ Armour save." equipment="yes" footnote="yes" sourceid="bskClawlea" sourceindex="1"></link>
<link id="Shield" count="1" actual="1" script="0" sequence="157" pseudo="no" totalcost="0" name="Shield" category="Equip" abbrev="Sh" description="+1 Armour save bonus." equipment="yes" footnote="yes" sourceid="bskClawlea" sourceindex="2"></link>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="5+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="2"/>
<unitstat id="BS" name="BS" value="3"/>
<tag group="Helper" tag="NoShield"/>
<tag group="Helper" tag="UnitChamp"/>
<tag group="Helper" tag="HasHandWep"/>
<tag group="Helper" tag="HasShield"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</link>
<link id="Musician" count="1" actual="1" script="0" sequence="143" pseudo="no" totalcost="4" name="Musician {bmp Mus}" category="Equip" abbrev="{bmp Mus}" description="+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform." equipment="yes" footnote="yes" sourceid="bskClanrat" sourceindex="3"></link>
<link id="Standard" count="1" actual="1" script="0" sequence="144" pseudo="no" totalcost="8" name="Standard Bearer {bmp Std}" category="Equip" abbrev="{bmp Std}" description="+1 to Combat Resolution; Standard can be captured if unit Flees." equipment="yes" footnote="yes" sourceid="bskClanrat" sourceindex="6"></link>
<link id="bskWpPoisM" count="1" actual="1" script="0" sequence="150" pseudo="no" totalcost="65" name="Poisoned Wind Mortar Weapon Team" category="Equip" visible="no" sourceid="bskClanrat" sourceindex="11">
<entity id="bskWpPoisM" count="1" base="1" script="0" links="3" active="BSkaven" name="Poisoned Wind Mortar Weapon Team" basename="Poisoned Wind Mortar Weapon Team" totalcost="65" statset="Normal" description="SA; SiN" unique="147320000">
<link id="bskPoisMor" count="1" actual="1" script="0" sequence="151" pseudo="no" totalcost="0" name="Poisoned Wind Mortar" category="Equip" description="6-24&quot; Range, Warpstone Weapon, no armor saves.\nFires like a stone thrower (can fire indirectly if the target is visible to the parent unit, but will scatter twice as far). Uses small round template. Any model directly under the center takes a wound on 4+; other models touched take a wound on a 5+.\nMisfire table: \n1-2) Place the large round template on the team, resolve the attack (all models wounded on 4+), then remove the team.\n3-5) Your opponent can place the template anywhere he likes within 3D6&quot; of the intended target.\n6) May not shoot this turn." equipment="yes" footnote="yes" sourceid="bskWpPoisM" sourceindex="3"></link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="152" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskWpPoisM" sourceindex="1"></link>
<link id="HeavyArmor" count="1" actual="1" script="0" sequence="153" pseudo="no" totalcost="0" name="Heavy Armour" category="Equip" abbrev="HA" description="5+ Armour save." equipment="yes" footnote="yes" sourceid="bskWpPoisM" sourceindex="2"></link>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="3"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="5+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="2"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="2"/>
<tag group="Special" tag="Skirmisher"/>
<tag group="Helper" tag="HasHandWep"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="141" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskClanrat" sourceindex="1"></link>
<link id="Spear" count="1" actual="1" script="0" sequence="154" pseudo="no" totalcost="0" name="Spear" category="Equip" abbrev="Spr" description="Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging." equipment="yes" footnote="yes" sourceid="bskClanrat" sourceindex="5"></link>
<link id="LightArmor" count="1" actual="1" script="0" sequence="142" pseudo="no" totalcost="0" name="Light Armour" category="Equip" abbrev="LA" description="6+ Armour save." equipment="yes" footnote="yes" sourceid="bskClanrat" sourceindex="2"></link>
<link id="Shield" count="1" actual="1" script="0" sequence="156" pseudo="no" totalcost="0" name="Shield" category="Equip" abbrev="Sh" description="+1 Armour save bonus." equipment="yes" footnote="yes" sourceid="bskClanrat" sourceindex="4"></link>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="5+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1"/>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<tag group="Comp" tag="Core"/>
<tag group="Helper" tag="HasCommand"/>
<tag group="Helper" tag="HasHandWep"/>
<tag group="Helper" tag="HasShield"/>
<tag group="Helper" tag="HasStd"/>
<tag group="Helper" tag="NoShield"/>
<accrued group="Helper" tag="UnitChamp"/>
<accrued group="Special" tag="Skirmisher"/>
<accrued group="Comp" tag="Core"/>
<accrued group="Helper" tag="HasCommand"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="HasShield"/>
<accrued group="Helper" tag="HasStd"/>
<accrued group="Helper" tag="NoShield"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</squad>
<squad name="Clanrats" modelcount="31" totalcost="235">
<entity id="bskClanrat" count="29" base="30" script="-1" links="8" active="BSkaven" name="Clanrats" basename="Clanrats" totalcost="235" statset="Normal" description="SA; SiN" unique="147326664">
<link id="bskClawlea" count="1" actual="1" script="0" sequence="162" pseudo="no" totalcost="13" name="Clawleader {bmp Sarge}" category="Equip" abbrev="{bmp Sarge}" visible="no" sourceid="bskClanrat" sourceindex="7">
<entity id="bskClawlea" count="1" base="1" script="0" links="4" active="BSkaven" name="Clawleader" basename="Clawleader" totalcost="13" statset="Normal" unique="147333328">
<link id="HandWeapon" count="1" actual="1" script="0" sequence="166" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskClawlea" sourceindex="0"></link>
<link id="Spear" count="1" actual="1" script="0" sequence="168" pseudo="no" totalcost="0" name="Spear" category="Equip" abbrev="Spr" description="Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging." equipment="yes" footnote="yes" sourceid="bskClawlea" sourceindex="3"></link>
<link id="LightArmor" count="1" actual="1" script="0" sequence="167" pseudo="no" totalcost="0" name="Light Armour" category="Equip" abbrev="LA" description="6+ Armour save." equipment="yes" footnote="yes" sourceid="bskClawlea" sourceindex="1"></link>
<link id="Shield" count="1" actual="1" script="0" sequence="169" pseudo="no" totalcost="0" name="Shield" category="Equip" abbrev="Sh" description="+1 Armour save bonus." equipment="yes" footnote="yes" sourceid="bskClawlea" sourceindex="2"></link>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="5+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="2"/>
<unitstat id="BS" name="BS" value="3"/>
<tag group="Helper" tag="NoShield"/>
<tag group="Helper" tag="UnitChamp"/>
<tag group="Helper" tag="HasHandWep"/>
<tag group="Helper" tag="HasShield"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</link>
<link id="Musician" count="1" actual="1" script="0" sequence="160" pseudo="no" totalcost="4" name="Musician {bmp Mus}" category="Equip" abbrev="{bmp Mus}" description="+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform." equipment="yes" footnote="yes" sourceid="bskClanrat" sourceindex="3"></link>
<link id="Standard" count="1" actual="1" script="0" sequence="161" pseudo="no" totalcost="8" name="Standard Bearer {bmp Std}" category="Equip" abbrev="{bmp Std}" description="+1 to Combat Resolution; Standard can be captured if unit Flees." equipment="yes" footnote="yes" sourceid="bskClanrat" sourceindex="6"></link>
<link id="bskWpPoisM" count="1" actual="1" script="0" sequence="163" pseudo="no" totalcost="65" name="Poisoned Wind Mortar Weapon Team" category="Equip" visible="no" sourceid="bskClanrat" sourceindex="11">
<entity id="bskWpPoisM" count="1" base="1" script="0" links="3" active="BSkaven" name="Poisoned Wind Mortar Weapon Team" basename="Poisoned Wind Mortar Weapon Team" totalcost="65" statset="Normal" description="SA; SiN" unique="147339992">
<link id="bskPoisMor" count="1" actual="1" script="0" sequence="170" pseudo="no" totalcost="0" name="Poisoned Wind Mortar" category="Equip" description="6-24&quot; Range, Warpstone Weapon, no armor saves.\nFires like a stone thrower (can fire indirectly if the target is visible to the parent unit, but will scatter twice as far). Uses small round template. Any model directly under the center takes a wound on 4+; other models touched take a wound on a 5+.\nMisfire table: \n1-2) Place the large round template on the team, resolve the attack (all models wounded on 4+), then remove the team.\n3-5) Your opponent can place the template anywhere he likes within 3D6&quot; of the intended target.\n6) May not shoot this turn." equipment="yes" footnote="yes" sourceid="bskWpPoisM" sourceindex="3"></link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="171" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskWpPoisM" sourceindex="1"></link>
<link id="HeavyArmor" count="1" actual="1" script="0" sequence="172" pseudo="no" totalcost="0" name="Heavy Armour" category="Equip" abbrev="HA" description="5+ Armour save." equipment="yes" footnote="yes" sourceid="bskWpPoisM" sourceindex="2"></link>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="3"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="5+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="2"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="2"/>
<tag group="Special" tag="Skirmisher"/>
<tag group="Helper" tag="HasHandWep"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="158" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskClanrat" sourceindex="1"></link>
<link id="Spear" count="1" actual="1" script="0" sequence="164" pseudo="no" totalcost="0" name="Spear" category="Equip" abbrev="Spr" description="Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging." equipment="yes" footnote="yes" sourceid="bskClanrat" sourceindex="5"></link>
<link id="LightArmor" count="1" actual="1" script="0" sequence="159" pseudo="no" totalcost="0" name="Light Armour" category="Equip" abbrev="LA" description="6+ Armour save." equipment="yes" footnote="yes" sourceid="bskClanrat" sourceindex="2"></link>
<link id="Shield" count="1" actual="1" script="0" sequence="165" pseudo="no" totalcost="0" name="Shield" category="Equip" abbrev="Sh" description="+1 Armour save bonus." equipment="yes" footnote="yes" sourceid="bskClanrat" sourceindex="4"></link>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="5+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1"/>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<tag group="Comp" tag="Core"/>
<tag group="Helper" tag="HasCommand"/>
<tag group="Helper" tag="HasHandWep"/>
<tag group="Helper" tag="HasShield"/>
<tag group="Helper" tag="HasStd"/>
<tag group="Helper" tag="NoShield"/>
<accrued group="Helper" tag="UnitChamp"/>
<accrued group="Special" tag="Skirmisher"/>
<accrued group="Comp" tag="Core"/>
<accrued group="Helper" tag="HasCommand"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="HasShield"/>
<accrued group="Helper" tag="HasStd"/>
<accrued group="Helper" tag="NoShield"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</squad>
<squad name="Hell Pit Abomination" modelcount="1" totalcost="250">
<entity id="bskHellpit" count="1" base="1" script="0" links="6" active="BSkaven" name="Hell Pit Abomination" basename="Hell Pit Abomination" totalcost="250" statset="Normal" description="D6 impact hits. See p57 for rules." unique="147346656">
<link id="bskWarpSpk" count="1" actual="1" script="0" sequence="178" pseudo="no" totalcost="15" name="Warpstone Spikes" category="Equip" description="Magic Resistance (1), Warpstone Weapon" sourceid="bskHellpit" sourceindex="4"></link>
<link id="Terror" count="1" actual="1" script="0" sequence="173" pseudo="no" totalcost="0" name="Causes Terror" category="Special" sourceid="bskHellpit" sourceindex="3"></link>
<link id="Large" count="1" actual="1" script="0" sequence="174" pseudo="no" totalcost="0" name="Large Target" category="Special" sourceid="bskHellpit" sourceindex="2"></link>
<link id="Regenerate" count="1" actual="1" script="0" sequence="175" pseudo="no" totalcost="0" name="Regenerate" category="Special" description="4+ Save\nWounds caused by flaming attacks stop regeneration for the remainder of the phase" footnote="yes" sourceid="bskHellpit" sourceindex="5"></link>
<link id="Stubborn" count="1" actual="1" script="0" sequence="176" pseudo="no" totalcost="0" name="Stubborn" category="Special" sourceid="bskHellpit" sourceindex="1"></link>
<link id="TStomp" count="1" actual="1" script="0" sequence="177" pseudo="no" totalcost="0" name="Thunder Stomp" category="Special" description="D6 automatic hits at creature&apos;s strength, Always strikes last" footnote="yes" sourceid="bskHellpit" sourceindex="6"></link>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="8"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="3D6"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="6"/>
<unitstat id="TType" name="Troop Type" value="Mo"/>
<unitstat id="To" name="To" value="5"/>
<unitstat id="US" name="Unit St." value="6"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="6"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="*"/>
<unitstat id="BS" name="BS" value="1"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<tag group="Special" tag="Regenerate"/>
<tag group="Special" tag="Stubborn"/>
<tag group="Special" tag="TStomp"/>
<tag group="Special" tag="Terror"/>
<tag group="BSkavStuff" tag="Abominatio"/>
<tag group="Comp" tag="Rare"/>
<tag group="Duplicates" tag="Rare2"/>
<tag group="Special" tag="Large"/>
<accrued group="Special" tag="Regenerate"/>
<accrued group="Special" tag="Stubborn"/>
<accrued group="Special" tag="TStomp"/>
<accrued group="Special" tag="Terror"/>
<accrued group="BSkavStuff" tag="Abominatio"/>
<accrued group="Comp" tag="Rare"/>
<accrued group="Duplicates" tag="Rare2"/>
<accrued group="Special" tag="Large"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</squad>
<squad name="Skavenslaves" modelcount="20" totalcost="42">
<entity id="bskSlaves" count="20" base="20" script="0" links="2" active="BSkaven" name="Skavenslaves" basename="Skavenslaves" totalcost="42" statset="Normal" description="SA; SiN; Expendable: All Skaven units automatically pass Panic tests caused by slaves, and can fire into close combat with slaves; Cornered Rats: If a slave unit breaks from combat, all units within D6&quot; take D3 (+1 for each extra rank of 5+ slaves) S3 hits, and then the broken unit is removed" unique="147353320">
<link id="Musician" count="1" actual="1" script="0" sequence="182" pseudo="no" totalcost="2" name="Musician {bmp Mus}" category="Equip" abbrev="{bmp Mus}" description="+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform." equipment="yes" footnote="yes" sourceid="bskSlaves" sourceindex="3"></link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="179" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskSlaves" sourceindex="2"></link>
<unitstat id="At" name="At" value="1"/>
<unitstat id="BS" name="BS" value="2"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="2"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="2"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<tag group="Comp" tag="Core"/>
<tag group="Helper" tag="HasHandWep"/>
<accrued group="Comp" tag="Core"/>
<accrued group="Helper" tag="HasHandWep"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</squad>
<squad name="Skavenslaves" modelcount="20" totalcost="42">
<entity id="bskSlaves" count="20" base="20" script="0" links="2" active="BSkaven" name="Skavenslaves" basename="Skavenslaves" totalcost="42" statset="Normal" description="SA; SiN; Expendable: All Skaven units automatically pass Panic tests caused by slaves, and can fire into close combat with slaves; Cornered Rats: If a slave unit breaks from combat, all units within D6&quot; take D3 (+1 for each extra rank of 5+ slaves) S3 hits, and then the broken unit is removed" unique="147359984">
<link id="Musician" count="1" actual="1" script="0" sequence="181" pseudo="no" totalcost="2" name="Musician {bmp Mus}" category="Equip" abbrev="{bmp Mus}" description="+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform." equipment="yes" footnote="yes" sourceid="bskSlaves" sourceindex="3"></link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="180" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskSlaves" sourceindex="2"></link>
<unitstat id="At" name="At" value="1"/>
<unitstat id="BS" name="BS" value="2"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="2"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="2"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<tag group="Comp" tag="Core"/>
<tag group="Helper" tag="HasHandWep"/>
<accrued group="Comp" tag="Core"/>
<accrued group="Helper" tag="HasHandWep"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</squad>
<squad name="Giant Rats" modelcount="6" totalcost="23">
<entity id="bskGiantRt" count="5" base="5" script="0" links="1" active="BSkaven" name="Giant Rats" basename="Giant Rats" totalcost="23" statset="Normal" description="Swiftstride; SA; Mixed units: Missiles hit rats on 1-4, Packmasters on 5-6; Rat Pack: May use Packmaster and Master Moulder&apos;s leadership, if there are none left they move as quickly as possible towards the neaerst enemy and charge if they can; Wave of Rats: Fight in Extra Rank including when charging" unique="147372208">
<link id="bskRatmast" count="1" actual="1" script="0" sequence="185" pseudo="no" totalcost="8" name="Packmaster" category="Equip" visible="no" sourceid="bskGiantRt" sourceindex="0">
<entity id="bskPackmas" count="1" base="1" script="0" links="3" active="BSkaven" name="Packmaster" basename="Packmaster" totalcost="8" statset="Normal" description="SA; SiN" unique="147378872">
<link id="HandWeapon" count="1" actual="1" script="0" sequence="186" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskPackmas" sourceindex="0"></link>
<link id="bskWhip" count="1" actual="1" script="0" sequence="187" pseudo="no" totalcost="0" name="Whip" category="Equip" abbrev="Whip" description="Counts as an additional hand weapon if the bearer is in base contact with the enemy. Alternatively, can be used to make one attack through 1 rank of rat ogres or 3 ranks of giant rats." equipment="yes" footnote="yes" sourceid="bskPackmas" sourceindex="2"></link>
<link id="LightArmor" count="1" actual="1" script="0" sequence="188" pseudo="no" totalcost="0" name="Light Armour" category="Equip" abbrev="LA" description="6+ Armour save." equipment="yes" footnote="yes" sourceid="bskPackmas" sourceindex="1"></link>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="6"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="6+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1/2"/>
<tag group="Helper" tag="UnitChamp"/>
<tag group="Helper" tag="HasHandWep"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<unitstat id="At" name="At" value="1"/>
<unitstat id="BS" name="BS" value="1"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="3"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="6"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="WB"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<tag group="Comp" tag="Core"/>
<tag group="Helper" tag="NoCompCnt"/>
<accrued group="Comp" tag="Core"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="NoCompCnt"/>
<accrued group="Helper" tag="UnitChamp"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</squad>
<squad name="Giant Rats" modelcount="6" totalcost="23">
<entity id="bskGiantRt" count="5" base="5" script="0" links="1" active="BSkaven" name="Giant Rats" basename="Giant Rats" totalcost="23" statset="Normal" description="Swiftstride; SA; Mixed units: Missiles hit rats on 1-4, Packmasters on 5-6; Rat Pack: May use Packmaster and Master Moulder&apos;s leadership, if there are none left they move as quickly as possible towards the neaerst enemy and charge if they can; Wave of Rats: Fight in Extra Rank including when charging" unique="147385536">
<link id="bskRatmast" count="1" actual="1" script="0" sequence="189" pseudo="no" totalcost="8" name="Packmaster" category="Equip" visible="no" sourceid="bskGiantRt" sourceindex="0">
<entity id="bskPackmas" count="1" base="1" script="0" links="3" active="BSkaven" name="Packmaster" basename="Packmaster" totalcost="8" statset="Normal" description="SA; SiN" unique="147392200">
<link id="HandWeapon" count="1" actual="1" script="0" sequence="190" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskPackmas" sourceindex="0"></link>
<link id="bskWhip" count="1" actual="1" script="0" sequence="191" pseudo="no" totalcost="0" name="Whip" category="Equip" abbrev="Whip" description="Counts as an additional hand weapon if the bearer is in base contact with the enemy. Alternatively, can be used to make one attack through 1 rank of rat ogres or 3 ranks of giant rats." equipment="yes" footnote="yes" sourceid="bskPackmas" sourceindex="2"></link>
<link id="LightArmor" count="1" actual="1" script="0" sequence="192" pseudo="no" totalcost="0" name="Light Armour" category="Equip" abbrev="LA" description="6+ Armour save." equipment="yes" footnote="yes" sourceid="bskPackmas" sourceindex="1"></link>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="6"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="6+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1/2"/>
<tag group="Helper" tag="UnitChamp"/>
<tag group="Helper" tag="HasHandWep"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<unitstat id="At" name="At" value="1"/>
<unitstat id="BS" name="BS" value="1"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="3"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="6"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="WB"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<tag group="Comp" tag="Core"/>
<tag group="Helper" tag="NoCompCnt"/>
<accrued group="Comp" tag="Core"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="NoCompCnt"/>
<accrued group="Helper" tag="UnitChamp"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</squad>
<squad name="Giant Rats" modelcount="6" totalcost="23">
<entity id="bskGiantRt" count="5" base="5" script="0" links="1" active="BSkaven" name="Giant Rats" basename="Giant Rats" totalcost="23" statset="Normal" description="Swiftstride; SA; Mixed units: Missiles hit rats on 1-4, Packmasters on 5-6; Rat Pack: May use Packmaster and Master Moulder&apos;s leadership, if there are none left they move as quickly as possible towards the neaerst enemy and charge if they can; Wave of Rats: Fight in Extra Rank including when charging" unique="147398864">
<link id="bskRatmast" count="1" actual="1" script="0" sequence="193" pseudo="no" totalcost="8" name="Packmaster" category="Equip" visible="no" sourceid="bskGiantRt" sourceindex="0">
<entity id="bskPackmas" count="1" base="1" script="0" links="3" active="BSkaven" name="Packmaster" basename="Packmaster" totalcost="8" statset="Normal" description="SA; SiN" unique="147405528">
<link id="HandWeapon" count="1" actual="1" script="0" sequence="194" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskPackmas" sourceindex="0"></link>
<link id="bskWhip" count="1" actual="1" script="0" sequence="195" pseudo="no" totalcost="0" name="Whip" category="Equip" abbrev="Whip" description="Counts as an additional hand weapon if the bearer is in base contact with the enemy. Alternatively, can be used to make one attack through 1 rank of rat ogres or 3 ranks of giant rats." equipment="yes" footnote="yes" sourceid="bskPackmas" sourceindex="2"></link>
<link id="LightArmor" count="1" actual="1" script="0" sequence="196" pseudo="no" totalcost="0" name="Light Armour" category="Equip" abbrev="LA" description="6+ Armour save." equipment="yes" footnote="yes" sourceid="bskPackmas" sourceindex="1"></link>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="6"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="6+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1/2"/>
<tag group="Helper" tag="UnitChamp"/>
<tag group="Helper" tag="HasHandWep"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<unitstat id="At" name="At" value="1"/>
<unitstat id="BS" name="BS" value="1"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="3"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="6"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="WB"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<tag group="Comp" tag="Core"/>
<tag group="Helper" tag="NoCompCnt"/>
<accrued group="Comp" tag="Core"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="NoCompCnt"/>
<accrued group="Helper" tag="UnitChamp"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</squad>
<squad name="Rat Ogres" modelcount="8" totalcost="256">
<entity id="bskRatOgre" count="6" base="6" script="0" links="5" active="BSkaven" name="Rat Ogres" basename="Rat Ogres" totalcost="256" statset="Normal" description="3 rank/6 horde, Support Att max 3; SA; Mixed units: Missiles hit rat ogres on 1-4, Packmaster on 5-6.; If there are no Packmasters or Master Moulders in the unit at the start of a friendly turn the Rat Ogres must test for Stupidity; Can use a Packmasters or Master Moulders Ld and SiN rule if with the unit of Rat Ogres" unique="147412192">
<link id="BesRage" count="1" actual="1" script="0" sequence="199" pseudo="no" totalcost="0" name="Beserk Rage" category="Special" description="Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit." footnote="yes" depends="198" sourcetype="2" sourceid="Frenzy" sourceindex="0"></link>
<link id="bskOgremas" count="1" actual="1" script="0" sequence="201" pseudo="no" totalcost="16" name="Packmaster" category="Equip" visible="no" sourceid="bskRatOgre" sourceindex="2">
<entity id="bskPackmas" count="2" base="2" script="0" links="3" active="BSkaven" name="Packmaster" basename="Packmaster" totalcost="16" statset="Normal" description="SA; SiN" unique="147418856">
<link id="HandWeapon" count="1" actual="1" script="0" sequence="202" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskPackmas" sourceindex="0"></link>
<link id="bskWhip" count="1" actual="1" script="0" sequence="203" pseudo="no" totalcost="0" name="Whip" category="Equip" abbrev="Whip" description="Counts as an additional hand weapon if the bearer is in base contact with the enemy. Alternatively, can be used to make one attack through 1 rank of rat ogres or 3 ranks of giant rats." equipment="yes" footnote="yes" sourceid="bskPackmas" sourceindex="2"></link>
<link id="LightArmor" count="1" actual="1" script="0" sequence="204" pseudo="no" totalcost="0" name="Light Armour" category="Equip" abbrev="LA" description="6+ Armour save." equipment="yes" footnote="yes" sourceid="bskPackmas" sourceindex="1"></link>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="6"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="6+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1/2"/>
<tag group="Helper" tag="UnitChamp"/>
<tag group="Helper" tag="HasHandWep"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<link id="Fear" count="1" actual="1" script="0" sequence="197" pseudo="no" totalcost="0" name="Causes Fear" category="Special" sourceid="bskRatOgre" sourceindex="0"></link>
<link id="Frenzy" count="1" actual="2" script="0" sequence="198" pseudo="no" totalcost="0" name="Frenzy" category="Special" sourceid="bskRatOgre" sourceindex="3"></link>
<link id="Stomp" count="1" actual="1" script="0" sequence="200" pseudo="no" totalcost="0" name="Stomp" category="Special" description="1 automatic hit at creature&apos;s strength, Always strikes last" footnote="yes" sourceid="bskRatOgre" sourceindex="8"></link>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="6"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="5"/>
<unitstat id="TType" name="Troop Type" value="MI"/>
<unitstat id="To" name="To" value="4"/>
<unitstat id="US" name="Unit St." value="3"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="3"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="3/4"/>
<unitstat id="BS" name="BS" value="1"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<tag group="Helper" tag="StandardOK"/>
<tag group="Special" tag="Fear"/>
<tag group="Special" tag="Frenzy"/>
<tag group="Special" tag="Stomp"/>
<tag group="BSkavStuff" tag="RatOgres"/>
<tag group="Comp" tag="Special"/>
<tag group="Duplicates" tag="Special5"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="StandardOK"/>
<accrued group="Helper" tag="UnitChamp"/>
<accrued group="Special" tag="Fear"/>
<accrued group="Special" tag="Frenzy"/>
<accrued group="Special" tag="Stomp"/>
<accrued group="BSkavStuff" tag="RatOgres"/>
<accrued group="Comp" tag="Special"/>
<accrued group="Duplicates" tag="Special5"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</squad>
<squad name="Stormvermin" modelcount="26" totalcost="320">
<entity id="bskStormve" count="24" base="25" script="-1" links="8" active="BSkaven" name="Stormvermin" basename="Stormvermin" totalcost="320" statset="Normal" description="SA; SiN" unique="147425520">
<link id="bskFanglea" count="1" actual="1" script="0" sequence="208" pseudo="no" totalcost="17" name="Fangleader {bmp Sarge}" category="Equip" abbrev="{bmp Sarge}" visible="no" sourceid="bskStormve" sourceindex="7">
<entity id="bskFanglea" count="1" base="1" script="0" links="3" active="BSkaven" name="Fangleader" basename="Fangleader" totalcost="17" statset="Normal" unique="146462824">
<link id="HandWeapon" count="1" actual="1" script="0" sequence="209" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskFanglea" sourceindex="1"></link>
<link id="Halberd" count="1" actual="1" script="0" sequence="210" pseudo="no" totalcost="0" name="Halberd" category="Equip" abbrev="Hal" description="+1 Strength. Two-handed." equipment="yes" footnote="yes" sourceid="bskFanglea" sourceindex="0"></link>
<link id="HeavyArmor" count="1" actual="1" script="0" sequence="211" pseudo="no" totalcost="0" name="Heavy Armour" category="Equip" abbrev="HA" description="5+ Armour save." equipment="yes" footnote="yes" sourceid="bskFanglea" sourceindex="2"></link>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="5"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="5+"/>
<unitstat id="St" name="St" value="3/4"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="4"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="2"/>
<tag group="Helper" tag="NoShield"/>
<tag group="Helper" tag="UnitChamp"/>
<tag group="Helper" tag="HasHandWep"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<link id="Musician" count="1" actual="1" script="0" sequence="213" pseudo="no" totalcost="5" name="Musician {bmp Mus}" category="Equip" abbrev="{bmp Mus}" description="+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform." equipment="yes" footnote="yes" sourceid="bskStormve" sourceindex="4"></link>
<link id="Standard" count="1" actual="1" script="0" sequence="218" pseudo="no" totalcost="10" name="Standard Bearer {bmp Std}" category="Equip" abbrev="{bmp Std}" description="+1 to Combat Resolution; Standard can be captured if unit Flees." equipment="yes" footnote="yes" sourceid="bskStormve" sourceindex="6"></link>
<link id="bskMagcBan" count="1" actual="1" script="0" sequence="214" pseudo="no" totalcost="50" name="Magic Banner" category="Equip" visible="no" sourceid="bskStormve" sourceindex="8">
<entity isunit="no" id="bskStormBa" count="1" base="1" script="0" links="3" active="BSkaven" name="Storm Banner" basename="Storm Banner" totalcost="50" itemsummary="One use only. No flying, shooting at -2 for 1+ turns." description="One use only. Activate at the beginning of any player&apos;s turn. No flying movement is allowed, and all missile fire is at -2 to hit. All shooting attacks that don&apos;t use BS need to roll a 4+ on a D6 before they fire. Roll a D6 at the beginning of each of the following player&apos;s turns - the effects end on a roll of 4+." unique="147130784">
<link id="ItemTags" count="1" actual="1" script="0" sequence="215" pseudo="no" totalcost="0" name="Item Tags Helper" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="2"></link>
<link id="BannerCost" count="1" actual="1" script="0" sequence="216" pseudo="no" totalcost="0" name="Banner Cost Worker" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="0"></link>
<link id="ItemCost" count="1" actual="1" script="0" sequence="217" pseudo="no" totalcost="0" name="Item Cost Worker" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="1"></link>
<tag group="MagicType" tag="Banner"/>
<tag group="MagicRace" tag="BSkaven"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<link id="bskWpThrow" count="1" actual="1" script="0" sequence="219" pseudo="no" totalcost="70" name="Warpfire Thrower Weapon Team" category="Equip" visible="no" sourceid="bskStormve" sourceindex="10">
<entity id="bskWpThrow" count="1" base="1" script="0" links="3" active="BSkaven" name="Warpfire Thrower Weapon Team" basename="Warpfire Thrower Weapon Team" totalcost="70" statset="Normal" description="SA; SiN" unique="146469488">
<link id="bskWarpThr" count="1" actual="1" script="0" sequence="220" pseudo="no" totalcost="0" name="Warpfire Thrower" category="Equip" description="Strength 5, D3 Wounds, -2 to armor saves, move or fire, Warpstone Weapon.\nPlace the flame template with the narrow end touching the Warpfire Thrower and the large part aimed at the target (which must be in line of sight).\nRoll the artillery dice and move the template that many inches toward the target. All targets touched are hit automatically.\nA unit suffering one or more casualties must take a Panic test.\nIf you roll a Misfire, roll a D6 -\n1-2) the team is destroyed, place the large circular template over the center of the team and resolve hits as normal.\n3-5) The team catches fire and runs 2D6&quot; in a random direction, stopping if it comes into contact with anything, before exploding (use the small circular template) and being removed.\n6) May not fire this turn.\nThis weapon may Stand and Shoot." equipment="yes" footnote="yes" sourceid="bskWpThrow" sourceindex="3"></link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="221" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskWpThrow" sourceindex="1"></link>
<link id="HeavyArmor" count="1" actual="1" script="0" sequence="222" pseudo="no" totalcost="0" name="Heavy Armour" category="Equip" abbrev="HA" description="5+ Armour save." equipment="yes" footnote="yes" sourceid="bskWpThrow" sourceindex="2"></link>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="3"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="5+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="2"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="2"/>
<tag group="Special" tag="Skirmisher"/>
<tag group="Helper" tag="HasHandWep"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="205" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskStormve" sourceindex="2"></link>
<link id="Halberd" count="1" actual="1" script="0" sequence="206" pseudo="no" totalcost="0" name="Halberd" category="Equip" abbrev="Hal" description="+1 Strength. Two-handed." equipment="yes" footnote="yes" sourceid="bskStormve" sourceindex="1"></link>
<link id="HeavyArmor" count="1" actual="1" script="0" sequence="207" pseudo="no" totalcost="0" name="Heavy Armour" category="Equip" abbrev="HA" description="5+ Armour save." equipment="yes" footnote="yes" sourceid="bskStormve" sourceindex="3"></link>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="5"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="5+"/>
<unitstat id="St" name="St" value="3/4"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="4"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1"/>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<tag group="Helper" tag="StandardOK"/>
<tag group="Comp" tag="Core"/>
<tag group="Helper" tag="HasCommand"/>
<tag group="Helper" tag="HasHandWep"/>
<tag group="Helper" tag="HasStd"/>
<tag group="Helper" tag="MagicStd"/>
<tag group="Helper" tag="NoShield"/>
<accrued group="Helper" tag="StandardOK"/>
<accrued group="Helper" tag="UnitChamp"/>
<accrued group="Special" tag="Skirmisher"/>
<accrued group="Comp" tag="Core"/>
<accrued group="Helper" tag="HasCommand"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="HasStd"/>
<accrued group="Helper" tag="MagicStd"/>
<accrued group="Helper" tag="NoShield"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</squad>
<squad name="Plague Monks" modelcount="40" totalcost="335">
<entity id="bskPlagMn" count="39" base="40" script="-1" links="9" active="BSkaven" name="Plague Monks" basename="Plague Monks" totalcost="335" statset="Normal" description="SA; SiN" unique="146476152">
<link id="BesRage" count="1" actual="1" script="0" sequence="235" pseudo="no" totalcost="0" name="Beserk Rage" category="Special" description="Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit." footnote="yes" depends="234" sourcetype="2" sourceid="Frenzy" sourceindex="0"></link>
<link id="bskBringWr" count="1" actual="1" script="0" sequence="236" pseudo="no" totalcost="17" name="Bringer-of-the-Word {bmp Sarge}" category="Equip" abbrev="{bmp Sarge}" visible="no" sourceid="bskPlagMn" sourceindex="7">
<entity id="bskBringWr" count="1" base="1" script="0" links="5" active="BSkaven" name="Bringer-of-the-Word" basename="Bringer-of-the-Word" totalcost="17" statset="Normal" unique="146482816">
<link id="BesRage" count="1" actual="1" script="0" sequence="241" pseudo="no" totalcost="0" name="Beserk Rage" category="Special" description="Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit." footnote="yes" depends="240" sourcetype="2" sourceid="Frenzy" sourceindex="0"></link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="237" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskBringWr" sourceindex="1"></link>
<link id="ExtraHand" count="1" actual="1" script="0" sequence="238" pseudo="no" totalcost="0" name="Extra Hand Weapon" category="Equip" abbrev="XHW" description="+1 Attack. Requires two hands." equipment="yes" footnote="yes" sourceid="bskBringWr" sourceindex="0"></link>
<link id="ExAttack" count="1" actual="2" script="0" sequence="239" pseudo="no" totalcost="0" name="Extra Attack" category="Special" description="+1 Attacks" depends="238" sourcetype="2" sourceid="ExtraHand" sourceindex="0"></link>
<link id="Frenzy" count="1" actual="2" script="0" sequence="240" pseudo="no" totalcost="0" name="Frenzy" category="Special" sourceid="bskBringWr" sourceindex="2"></link>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="3"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="4"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="2/4"/>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<tag group="Helper" tag="HasHandWep"/>
<tag group="Helper" tag="UnitChamp"/>
<tag group="Special" tag="Frenzy"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<link id="Musician" count="1" actual="1" script="0" sequence="242" pseudo="no" totalcost="5" name="Musician {bmp Mus}" category="Equip" abbrev="{bmp Mus}" description="+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform." equipment="yes" footnote="yes" sourceid="bskPlagMn" sourceindex="4"></link>
<link id="Standard" count="1" actual="1" script="0" sequence="243" pseudo="no" totalcost="10" name="Standard Bearer {bmp Std}" category="Equip" abbrev="{bmp Std}" description="+1 to Combat Resolution; Standard can be captured if unit Flees." equipment="yes" footnote="yes" sourceid="bskPlagMn" sourceindex="5"></link>
<link id="bskMagcBan" count="1" actual="1" script="0" sequence="244" pseudo="no" totalcost="30" name="Magic Banner" category="Equip" visible="no" sourceid="bskPlagMn" sourceindex="6">
<entity isunit="no" id="bskPlagBan" count="1" base="1" script="0" links="3" active="BSkaven" name="Plague Banner" basename="Plague Banner" totalcost="30" itemsummary="One use only. Plague Monks in unit may re-roll misses and failed to-wound rolls." description="One use only. Activate at the start of any close combat phase - for that phase, all Plague Monks in the unit can re-roll misses and failed to-wound rolls." unique="146993160">
<link id="ItemTags" count="1" actual="1" script="0" sequence="245" pseudo="no" totalcost="0" name="Item Tags Helper" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="2"></link>
<link id="BannerCost" count="1" actual="1" script="0" sequence="246" pseudo="no" totalcost="0" name="Banner Cost Worker" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="0"></link>
<link id="ItemCost" count="1" actual="1" script="0" sequence="247" pseudo="no" totalcost="0" name="Item Cost Worker" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="1"></link>
<tag group="MagicType" tag="Banner"/>
<tag group="MagicRace" tag="BSkaven"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="231" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskPlagMn" sourceindex="3"></link>
<link id="ExtraHand" count="1" actual="1" script="0" sequence="232" pseudo="no" totalcost="0" name="Extra Hand Weapon" category="Equip" abbrev="XHW" description="+1 Attack. Requires two hands." equipment="yes" footnote="yes" sourceid="bskPlagMn" sourceindex="1"></link>
<link id="ExAttack" count="1" actual="2" script="0" sequence="233" pseudo="no" totalcost="0" name="Extra Attack" category="Special" description="+1 Attacks" depends="232" sourcetype="2" sourceid="ExtraHand" sourceindex="0"></link>
<link id="Frenzy" count="1" actual="2" script="0" sequence="234" pseudo="no" totalcost="0" name="Frenzy" category="Special" sourceid="bskPlagMn" sourceindex="2"></link>
<unitstat id="In" name="In" value="3"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="4"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1/3"/>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<tag group="Helper" tag="MagicStd"/>
<tag group="Helper" tag="StandardOK"/>
<tag group="Special" tag="Frenzy"/>
<tag group="BSkavStuff" tag="ClanPest"/>
<tag group="BSkavStuff" tag="PlagueMonk"/>
<tag group="Comp" tag="Special"/>
<tag group="Duplicates" tag="Special3"/>
<tag group="Helper" tag="HasCommand"/>
<tag group="Helper" tag="HasHandWep"/>
<tag group="Helper" tag="HasStd"/>
<accrued group="Helper" tag="MagicStd"/>
<accrued group="Helper" tag="StandardOK"/>
<accrued group="Helper" tag="UnitChamp"/>
<accrued group="Special" tag="Frenzy"/>
<accrued group="BSkavStuff" tag="ClanPest"/>
<accrued group="BSkavStuff" tag="PlagueMonk"/>
<accrued group="Comp" tag="Special"/>
<accrued group="Duplicates" tag="Special3"/>
<accrued group="Helper" tag="HasCommand"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="HasStd"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</squad>
<squad name="Rat Ogres" modelcount="3" totalcost="88">
<entity id="bskRatOgre" count="2" base="2" script="0" links="5" active="BSkaven" name="Rat Ogres" basename="Rat Ogres" totalcost="88" statset="Normal" description="3 rank/6 horde, Support Att max 3; SA; Mixed units: Missiles hit rat ogres on 1-4, Packmaster on 5-6.; If there are no Packmasters or Master Moulders in the unit at the start of a friendly turn the Rat Ogres must test for Stupidity; Can use a Packmasters or Master Moulders Ld and SiN rule if with the unit of Rat Ogres" unique="146489480">
<link id="BesRage" count="1" actual="1" script="0" sequence="250" pseudo="no" totalcost="0" name="Beserk Rage" category="Special" description="Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit." footnote="yes" depends="249" sourcetype="2" sourceid="Frenzy" sourceindex="0"></link>
<link id="bskOgremas" count="1" actual="1" script="0" sequence="252" pseudo="no" totalcost="8" name="Packmaster" category="Equip" visible="no" sourceid="bskRatOgre" sourceindex="2">
<entity id="bskPackmas" count="1" base="1" script="0" links="3" active="BSkaven" name="Packmaster" basename="Packmaster" totalcost="8" statset="Normal" description="SA; SiN" unique="146496144">
<link id="HandWeapon" count="1" actual="1" script="0" sequence="253" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskPackmas" sourceindex="0"></link>
<link id="bskWhip" count="1" actual="1" script="0" sequence="254" pseudo="no" totalcost="0" name="Whip" category="Equip" abbrev="Whip" description="Counts as an additional hand weapon if the bearer is in base contact with the enemy. Alternatively, can be used to make one attack through 1 rank of rat ogres or 3 ranks of giant rats." equipment="yes" footnote="yes" sourceid="bskPackmas" sourceindex="2"></link>
<link id="LightArmor" count="1" actual="1" script="0" sequence="255" pseudo="no" totalcost="0" name="Light Armour" category="Equip" abbrev="LA" description="6+ Armour save." equipment="yes" footnote="yes" sourceid="bskPackmas" sourceindex="1"></link>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="6"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="6+"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="1"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1/2"/>
<tag group="Helper" tag="UnitChamp"/>
<tag group="Helper" tag="HasHandWep"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</link>
<link id="Fear" count="1" actual="1" script="0" sequence="248" pseudo="no" totalcost="0" name="Causes Fear" category="Special" sourceid="bskRatOgre" sourceindex="0"></link>
<link id="Frenzy" count="1" actual="2" script="0" sequence="249" pseudo="no" totalcost="0" name="Frenzy" category="Special" sourceid="bskRatOgre" sourceindex="3"></link>
<link id="Stomp" count="1" actual="1" script="0" sequence="251" pseudo="no" totalcost="0" name="Stomp" category="Special" description="1 automatic hit at creature&apos;s strength, Always strikes last" footnote="yes" sourceid="bskRatOgre" sourceindex="8"></link>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="-"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="6"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="5"/>
<unitstat id="TType" name="Troop Type" value="MI"/>
<unitstat id="To" name="To" value="4"/>
<unitstat id="US" name="Unit St." value="3"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="3"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="3/4"/>
<unitstat id="BS" name="BS" value="1"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<tag group="Helper" tag="StandardOK"/>
<tag group="Special" tag="Fear"/>
<tag group="Special" tag="Frenzy"/>
<tag group="Special" tag="Stomp"/>
<tag group="BSkavStuff" tag="RatOgres"/>
<tag group="Comp" tag="Special"/>
<tag group="Duplicates" tag="Special5"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="StandardOK"/>
<accrued group="Helper" tag="UnitChamp"/>
<accrued group="Special" tag="Fear"/>
<accrued group="Special" tag="Frenzy"/>
<accrued group="Special" tag="Stomp"/>
<accrued group="BSkavStuff" tag="RatOgres"/>
<accrued group="Comp" tag="Special"/>
<accrued group="Duplicates" tag="Special5"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</squad>
<squad name="Warlock Engineer" modelcount="1" totalcost="45">
<entity id="bskWarlckE" count="1" base="1" script="0" links="5" active="BSkaven" name="Warlock Engineer" basename="Warlock Engineer" totalcost="45" statset="Normal" description="SA; SiN; Verminous Valour" unique="146502808">
<link id="Miscast" count="1" actual="2" script="0" sequence="256" pseudo="no" totalcost="0" name="Miscast Table" category="Spells" description="Includes both miscast tables." visible="no" sourceid="bskWarlckE" sourceindex="4"></link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="257" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskWarlckE" sourceindex="5"></link>
<link id="bskMagcWep" count="1" actual="1" script="0" sequence="332" skip="1" totalcost="30" name="Doomrocket" category="Equip" sourcetype="3" sourceid="bskMagics" sourceindex="7">
<entity isunit="no" id="bskDoomroc" count="1" base="1" script="0" links="2" active="BSkaven" name="Doomrocket" basename="Doomrocket" totalcost="30" itemsummary="One-use rocket. Uses large blast template, causes S5 hits. Can misfire." description="One use only. May be fired in the Shooting phase or as a stand and shoot charge reaction; Target and roll 4-10 dice for range in inches, then place large template. Any model touched takes a S5 hit. If you roll 3 or more 1s for range, roll a D6: 1) Place centre of template over firer instead, 2-5) Fire in direction of scatter dice instead, 6) Model beneath impact point takes S5 hit, but rocket does not go off, roll a 4+ at the beginning of each Skaven shooting phase to see when it does." unique="147110944">
<link id="ItemTags" count="1" actual="1" script="0" sequence="333" pseudo="no" totalcost="0" name="Item Tags Helper" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="2"></link>
<link id="ItemCost" count="1" actual="1" script="0" sequence="334" pseudo="no" totalcost="0" name="Item Cost Worker" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="1"></link>
<tag group="MagicRace" tag="BSkaven"/>
<tag group="MagicType" tag="Weapon"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</link>
<link id="AllMagic" count="1" actual="1" script="0" sequence="258" pseudo="no" totalcost="0" name="Magic Helper" category="Equip" visible="no" sourceid="bskWarlckE" sourceindex="6"></link>
<link id="MagicCost" count="1" actual="1" script="0" sequence="259" pseudo="no" totalcost="0" name="{text 80ff80}Item Points Left: 20{text 010101}" category="Equip" infoonly="yes" visible="no" sourcetype="3" sourceid="bskMagics" sourceindex="2"></link>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="50"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="2"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1"/>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<tag group="Helper" tag="HasHandWep"/>
<tag group="Helper" tag="HasMWeapon"/>
<tag group="BSkavStuff" tag="ClanSkryre"/>
<tag group="Comp" tag="Hero"/>
<tag group="Helper" tag="Character"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="HasMWeapon"/>
<accrued group="BSkavStuff" tag="ClanSkryre"/>
<accrued group="Comp" tag="Hero"/>
<accrued group="Helper" tag="Character"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</squad>
<squad name="Warlock Engineer" modelcount="1" totalcost="90">
<entity id="bskWarlckE" count="1" base="1" script="0" links="6" active="BSkaven" name="Warlock Engineer" basename="Warlock Engineer" totalcost="90" statset="Normal" description="SA; SiN; Verminous Valour" unique="146509472">
<link id="Miscast" count="1" actual="2" script="0" sequence="264" pseudo="no" totalcost="0" name="Miscast Table" category="Spells" description="Includes both miscast tables." visible="no" sourceid="bskWarlckE" sourceindex="4"></link>
<link id="Magic1" count="1" actual="1" script="0" sequence="271" pseudo="no" totalcost="50" name="Level 1 Wizard" category="Equip" abbrev="Wiz" sourceid="bskWarlckE" sourceindex="7"></link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="265" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskWarlckE" sourceindex="5"></link>
<link id="bskMagcArc" count="1" actual="1" script="0" sequence="273" skip="1" totalcost="25" name="Dispel Scroll" category="Equip" sourcetype="3" sourceid="bskMagics" sourceindex="3">
<entity isunit="no" id="gnDispel" count="1" base="1" script="0" links="2" active="BSkaven" name="Dispel Scroll" basename="Dispel Scroll" totalcost="25" itemsummary="Once per battle, automatically dispels an enemy spell." description="Once per battle, automatically dispels an enemy spell." unique="146703168">
<link id="ItemTags" count="1" actual="1" script="0" sequence="274" pseudo="no" totalcost="0" name="Item Tags Helper" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="2"></link>
<link id="ItemCost" count="1" actual="1" script="0" sequence="275" pseudo="no" totalcost="0" name="Item Cost Worker" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="1"></link>
<tag group="MagicRace" tag="Generic"/>
<tag group="MagicType" tag="Arcane"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</link>
<link id="AllMagic" count="1" actual="1" script="0" sequence="266" pseudo="no" totalcost="0" name="Magic Helper" category="Equip" visible="no" sourceid="bskWarlckE" sourceindex="6"></link>
<link id="MagicCost" count="1" actual="1" script="0" sequence="267" pseudo="no" totalcost="0" name="{text 80ff80}Item Points Left: 25{text 010101}" category="Equip" infoonly="yes" visible="no" sourcetype="3" sourceid="bskMagics" sourceindex="2"></link>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="4"/>
<unitstat id="ItemPts" name="ItemPts" value="50"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="5"/>
<unitstat id="Magic" name="Magic" value="{b}1{/b}"/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="3"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="2"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1"/>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value=""/>
<tag group="Helper" tag="RTSpells"/>
<tag group="BSkavStuff" tag="ClanSkryre"/>
<tag group="Comp" tag="Hero"/>
<tag group="Helper" tag="Character"/>
<tag group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="RTSpells"/>
<accrued group="BSkavStuff" tag="ClanSkryre"/>
<accrued group="Comp" tag="Hero"/>
<accrued group="Helper" tag="Character"/>
<accrued group="Helper" tag="HasHandWep"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</squad>
<squad name="Grey Seer" modelcount="1" totalcost="305">
<entity id="bskGreySee" count="1" base="1" script="0" links="7" active="BSkaven" name="Grey Seer" basename="Grey Seer" totalcost="305" statset="Normal" description="SA; SiN; Starts with D3 Warpstone Tokens; Verminous Valour" unique="146561128">
<link id="Miscast" count="1" actual="2" script="0" sequence="311" pseudo="no" totalcost="0" name="Miscast Table" category="Spells" description="Includes both miscast tables." visible="no" sourcetype="3" sourceid="MagicSpec" sourceindex="1"></link>
<link id="bskGSWT" count="1" actual="1" script="0" sequence="312" pseudo="no" totalcost="0" name="Warpstone Tokens" category="Equip" visible="no" sourceid="bskGreySee" sourceindex="8">
<entity isunit="no" id="bskGSWT" count="1" base="1" script="0" links="2" active="BSkaven" name="Warpstone Tokens" basename="Warpstone Tokens" totalcost="0" itemsummary="D3 tokens. Gives bonus dice to casting effort, but can cause wounds to the caster." description="Starts with D3 tokens. One use only. Use before spellcasting. For each token consumed, add an extra dice to his casting effort. For each 1 you roll on these added dice, take a wound with no armor save allowed. Spells may be cast solely with tokens." unique="146399728">
<link id="ItemTags" count="1" actual="1" script="0" sequence="313" pseudo="no" totalcost="0" name="Item Tags Helper" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="2"></link>
<link id="ItemCost" count="1" actual="1" script="0" sequence="314" pseudo="no" totalcost="0" name="Item Cost Worker" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="1"></link>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="315" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskGreySee" sourceindex="0"></link>
<link id="bskMagcTal" count="1" actual="1" script="0" sequence="353" skip="1" totalcost="15" name="Opal Amulet" category="Equip" sourcetype="3" sourceid="bskMagics" sourceindex="6">
<entity isunit="no" id="V8T6" count="1" base="1" script="0" links="2" active="BSkaven" name="Opal Amulet" basename="Opal Amulet" totalcost="15" itemsummary="4+ ward against first wound" description="4+ ward against first wound" unique="146158504">
<link id="ItemTags" count="1" actual="1" script="0" sequence="354" pseudo="no" totalcost="0" name="Item Tags Helper" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="2"></link>
<link id="ItemCost" count="1" actual="1" script="0" sequence="355" pseudo="no" totalcost="0" name="Item Cost Worker" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="1"></link>
<tag group="MagicRace" tag="Generic"/>
<tag group="MagicType" tag="Talisman"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</link>
<link id="bskMagcEnc" count="1" actual="1" script="0" sequence="345" skip="1" totalcost="50" name="Skavenbrew" category="Equip" sourcetype="3" sourceid="bskMagics" sourceindex="5">
<entity isunit="no" id="bskSkavbr" count="1" base="1" script="0" links="2" active="BSkaven" name="Skavenbrew" basename="Skavenbrew" totalcost="50" itemsummary="Can give character and unit Frenzy, Hatred, neither or both." description="One Use Only. Use on a unit of Clanrats or Stormvermin the character is in base contact with at the start of the battle. Roll a D6 to see what effect it has on the unit and character: 1) D6 S3 hits, no armor save, 2-3) Hatred, 4-5) Frenzied, 6) Frenzied with +2 attacks, but suffer D6 wounds in each compulsory movement phase (no armor saves)." unique="147288904">
<link id="ItemTags" count="1" actual="1" script="0" sequence="346" pseudo="no" totalcost="0" name="Item Tags Helper" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="2"></link>
<link id="ItemCost" count="1" actual="1" script="0" sequence="347" pseudo="no" totalcost="0" name="Item Cost Worker" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="1"></link>
<tag group="MagicRace" tag="BSkaven"/>
<tag group="MagicType" tag="Item"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</link>
<link id="AllMagic" count="1" actual="1" script="0" sequence="316" pseudo="no" totalcost="0" name="Magic Helper" category="Equip" visible="no" sourcetype="3" sourceid="MagicSpec" sourceindex="0"></link>
<link id="MagicCost" count="1" actual="1" script="0" sequence="317" pseudo="no" totalcost="0" name="{text 80ff80}Item Points Left: 35{text 010101}" category="Equip" infoonly="yes" visible="no" sourcetype="3" sourceid="bskMagics" sourceindex="2"></link>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="5"/>
<unitstat id="ItemPts" name="ItemPts" value="100"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="7"/>
<unitstat id="Magic" name="Magic" value="{b}4{/b}"/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="-"/>
<unitstat id="St" name="St" value="3"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="4"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="3"/>
<unitstat id="Ward" name="Ward Save" value="4+*"/>
<unitstat id="Wo" name="Wo" value="3"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="1"/>
<unitstat id="BS" name="BS" value="3"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<unitstat id="Casting" name="Casting" value="4"/>
<unitstat id="Dispel" name="Dispel" value="2"/>
<tag group="Comp" tag="Lord"/>
<tag group="Helper" tag="Character"/>
<tag group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Comp" tag="Lord"/>
<accrued group="Helper" tag="Character"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</squad>
<squad name="Warlord" modelcount="1" totalcost="190">
<entity id="bskWarlord" count="1" base="1" script="0" links="5" active="BSkaven" name="Warlord" basename="Warlord" totalcost="190" statset="Normal" description="SA; SiN; Verminous Valour" unique="146516136">
<link id="General" count="1" actual="1" script="0" sequence="300" pseudo="no" totalcost="0" name="{b}General{/b}" category="Equip" abbrev="{b}Gen{/b}" sourcetype="3" sourceid="bskMagics" sourceindex="1"></link>
<link id="HandWeapon" count="1" actual="1" script="0" sequence="284" pseudo="no" totalcost="0" name="Hand Weapon" category="Equip" abbrev="HW" description="6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted." footnote="yes" sourceid="bskWarlord" sourceindex="3"></link>
<link id="bskMagcWep" count="1" actual="1" script="0" sequence="308" skip="1" totalcost="100" name="The Fellblade" category="Equip" sourcetype="3" sourceid="bskMagics" sourceindex="7">
<entity isunit="no" id="bskFellbla" count="1" base="1" script="0" links="2" active="BSkaven" name="The Fellblade" basename="The Fellblade" totalcost="100" itemsummary="Strength 10, D6 wounds, reroll ward saves. Bearer takes wound on 1-2 at end of turn." description="Strength 10. Causes D6 wounds. Reroll successful ward saves. At the end of the bearer&apos;s turn, roll a D6 - on a 1-2 the bearer suffers a wound with no armor save allowed." unique="147480792">
<link id="ItemTags" count="1" actual="1" script="0" sequence="309" pseudo="no" totalcost="0" name="Item Tags Helper" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="2"></link>
<link id="ItemCost" count="1" actual="1" script="0" sequence="310" pseudo="no" totalcost="0" name="Item Cost Worker" category="Equip" visible="no" sourcetype="3" sourceid="Globals" sourceindex="1"></link>
<tag group="MagicRace" tag="BSkaven"/>
<tag group="MagicType" tag="Weapon"/>
<imagetype type="0" useimageid="-1"/>
<imagetype type="1" useimageid="-1"/>
</entity>
</link>
<link id="MagicCost" count="1" actual="1" script="0" sequence="285" pseudo="no" totalcost="0" name="{text 80ff80}Item Points Left: 0{text 010101}" category="Equip" infoonly="yes" visible="no" sourcetype="3" sourceid="bskMagics" sourceindex="2"></link>
<link id="HeavyArmNS" count="1" actual="1" script="0" sequence="286" pseudo="no" totalcost="0" name="Heavy Armour" category="Equip" abbrev="HA" description="5+ Armour save." equipment="yes" footnote="yes" sourceid="bskWarlord" sourceindex="4"></link>
<unitstat id="Casting" name="Casting" value=""/>
<unitstat id="Dispel" name="Dispel" value=""/>
<unitstat id="EffCount" name="Eff. Count" value="0"/>
<unitstat id="Group" name="Group" value=""/>
<unitstat id="In" name="In" value="7"/>
<unitstat id="ItemPts" name="ItemPts" value="100"/>
<unitstat id="ItemPts2" name="ItemPts2" value="0"/>
<unitstat id="Ld" name="Ld" value="7"/>
<unitstat id="Magic" name="Magic" value=""/>
<unitstat id="Mv" name="Mv" value="5"/>
<unitstat id="NetCount" name="NetCount" value="0"/>
<unitstat id="Save" name="Save" value="5+"/>
<unitstat id="St" name="St" value="4/10"/>
<unitstat id="TType" name="Troop Type" value="In"/>
<unitstat id="To" name="To" value="4"/>
<unitstat id="US" name="Unit St." value="1"/>
<unitstat id="WS" name="WS" value="6"/>
<unitstat id="Ward" name="Ward Save" value=""/>
<unitstat id="Wo" name="Wo" value="3"/>
<unitstat id="docGiftMax" name="Gifts Max" value="0"/>
<unitstat id="At" name="At" value="4"/>
<unitstat id="BS" name="BS" value="4"/>
<unitstat id="BigUns" name="BigUnsCoun" value="0"/>
<tag group="Helper" tag="HasHandWep"/>
<tag group="Helper" tag="HasMWeapon"/>
<tag group="Comp" tag="Lord"/>
<tag group="Helper" tag="Character"/>
<tag group="Helper" tag="General"/>
<accrued group="Helper" tag="HasHandWep"/>
<accrued group="Helper" tag="HasMWeapon"/>
<accrued group="Comp" tag="Lord"/>
<accrued group="Helper" tag="Character"/>
<accrued group="Helper" tag="General"/>
<imagetype type="1" useimageid="-1"/>
<imagetype type="0" useimageid="-1"/>
</entity>
</squad>
<validation summary="Points limit exceeded">Total points exceed maximum allowed roster size (max 2500).</validation>
<profile name="Points of Special" heading="Special" used="679" minimum="0" maximum="1250" barvalue="679" minbar="0" maxbar="2500"/>
<profile name="Points of Rare" heading="Rare" used="250" minimum="0" maximum="625" barvalue="250" minbar="0" maxbar="2500"/>
<profile name="Points of Core" heading="Core" used="874" minimum="625" maximum="Unlimited" barvalue="874" minbar="0" maxbar="2500"/>
<profile name="Points of Lords" heading="Lord" used="495" minimum="0" maximum="625" barvalue="495" minbar="0" maxbar="2500"/>
<profile name="Points of Heroes" heading="Hero" used="135" minimum="0" maximum="625" barvalue="135" minbar="0" maxbar="2500"/>
<statcalc name="Total Core" value="943"/>
<statcalc name="Total Magic Items" value="300"/>
<statcalc name="Total Rare" value="250"/>
<statcalc name="Total Special" value="679"/>
<statcalc name="% Characters" value="25.2"/>
<statcalc name="% Core" value="37.7"/>
<statcalc name="% Magic Items" value="12"/>
<statcalc name="% Rare" value="10"/>
<statcalc name="% Special" value="27.1"/>
<statcalc name="General&apos;s Ld" value="7"/>
<statcalc name="# Models" value="202"/>
<statcalc name="Total Characters" value="630"/>
<extension>
<terms rosterterm="roster" raceterm="race" unitterm="unit" itemterm="item" squadterm="squad" modelterm="model" ptsplural="points" ptssingle="point" ptsabbrev="pts" ldrname="leader" ldrabbrev="Ldr"/>
<group id="At" name="Attacks"></group>
<group id="BS" name="Ballistic Skill"></group>
<group id="Comp" name="Composition"></group>
<group id="In" name="Initiative"></group>
<group id="Ld" name="Leadership"></group>
<group id="Magic" name="Magic Level"></group>
<group id="Mv" name="Movement"></group>
<group id="Save" name="Save"></group>
<group id="St" name="Strength"></group>
<group id="TType" name="Troop Type"></group>
<group id="To" name="Toughness"></group>
<group id="WS" name="Weapon Skill"></group>
<group id="Ward" name="Ward Save"></group>
<group id="Wo" name="Wounds"></group>
<statset id="Artefact">
<stat id="TType" name="Troop Type"/>
</statset>
<statset id="Chariot">
<stat id="TType" name="Troop Type"/>
<stat id="St" name="St"/>
<stat id="To" name="To"/>
<stat id="Wo" name="Wo"/>
<stat id="Save" name="Save"/>
</statset>
<statset id="ChariotLd">
<stat id="TType" name="Troop Type"/>
<stat id="St" name="St"/>
<stat id="To" name="To"/>
<stat id="Wo" name="Wo"/>
<stat id="Ld" name="Ld"/>
<stat id="Save" name="Save"/>
</statset>
<statset id="Group">
<stat id="Group" name="Group"/>
</statset>
<statset id="Normal">
<stat id="TType" name="Troop Type"/>
<stat id="Mv" name="Mv"/>
<stat id="WS" name="WS"/>
<stat id="BS" name="BS"/>
<stat id="St" name="St"/>
<stat id="To" name="To"/>
<stat id="Wo" name="Wo"/>
<stat id="In" name="In"/>
<stat id="At" name="At"/>
<stat id="Ld" name="Ld"/>
<stat id="Save" name="Save"/>
<stat id="Ward" name="Ward Save"/>
<stat id="Magic" name="Magic"/>
<stat id="ItemPts" name="ItemPts"/>
</statset>
<statset id="Spells">
<stat id="TType" name="Troop Type"/>
</statset>
<statset id="Wagon">
<stat id="TType" name="Troop Type"/>
<stat id="Mv" name="Mv"/>
<stat id="St" name="St"/>
<stat id="To" name="To"/>
<stat id="Wo" name="Wo"/>
<stat id="Save" name="Save"/>
</statset>
<statset id="WarEngSave">
<stat id="TType" name="Troop Type"/>
<stat id="To" name="To"/>
<stat id="Wo" name="Wo"/>
<stat id="Save" name="Save"/>
</statset>
<statset id="WarEngine">
<stat id="TType" name="Troop Type"/>
<stat id="To" name="To"/>
<stat id="Wo" name="Wo"/>
</statset>
<category id="Bloodline" name="Bloodline"/>
<category id="Equip" name="Options"/>
<category id="Kindred" name="Kindred"/>
<category id="MarkChaos" name="Mark of Chaos"/>
<category id="Mount" name="Mount"/>
<category id="Special" name="Special"/>
<category id="Spells" name="Spells"/>
<category id="Vow" name="Vows"/>
<category id="doAd" name="Add Adventurer"/>
<category id="doAdCl" name="Adventuring Class"/>
<race id="BSkaven" name="Skaven" abbrev="Sk" output="Skaven" notes="Scurry Away! (SA): +1 to the total rolled when determining fleeing distance.
Strength in Numbers (SiN): Units add their current Rank Bonus to their Leadership value for any leadership-based test."/>
</extension>
</document>

