Unnamed
2495 of 2500 Pts - Lizardmen
Saurus Warriors (25#, 305 pts)
24x Saurus Warriors 305
Type
In
Mv
4
WS
3
BS
-
St
4
To
4
Wo
1
In
1
At
2
Ld
8
Sv
4+
WSv
6+*
Composition: Core
Musician Mus (+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform.); Standard Bearer Std (+1 to Combat Resolution; Standard can be captured if unit Flees.); Hand Weapon (6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.); Shield (+1 Armour save bonus.); Scaly Skin
Saurus Champion [23]
Type
In
Mv
4
WS
3
BS
-
St
4
To
4
Wo
1
In
1
At
3
Ld
8
Sv
4+
WSv
6+*
Hand Weapon (6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.); Shield (+1 Armour save bonus.)
Saurus Warriors (25#, 305 pts)
24x Saurus Warriors 305
Type
In
Mv
4
WS
3
BS
-
St
4
To
4
Wo
1
In
1
At
2
Ld
8
Sv
4+
WSv
6+*
Composition: Core
Musician Mus (+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform.); Standard Bearer Std (+1 to Combat Resolution; Standard can be captured if unit Flees.); Hand Weapon (6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.); Shield (+1 Armour save bonus.); Scaly Skin
Saurus Champion [23]
Type
In
Mv
4
WS
3
BS
-
St
4
To
4
Wo
1
In
1
At
3
Ld
8
Sv
4+
WSv
6+*
Hand Weapon (6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.); Shield (+1 Armour save bonus.)
Saurus Warriors (25#, 305 pts)
24x Saurus Warriors 305
Type
In
Mv
4
WS
3
BS
-
St
4
To
4
Wo
1
In
1
At
2
Ld
8
Sv
4+
WSv
6+*
Composition: Core
Musician Mus (+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform.); Standard Bearer Std (+1 to Combat Resolution; Standard can be captured if unit Flees.); Hand Weapon (6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.); Shield (+1 Armour save bonus.); Scaly Skin
Saurus Champion [23]
Type
In
Mv
4
WS
3
BS
-
St
4
To
4
Wo
1
In
1
At
3
Ld
8
Sv
4+
WSv
6+*
Hand Weapon (6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.); Shield (+1 Armour save bonus.)
Saurus Warriors (15#, 210 pts)
14x Saurus Warriors 210
Type
In
Mv
4
WS
3
BS
-
St
4
To
4
Wo
1
In
1
At
2
Ld
8
Sv
4+
Composition: Core
Musician Mus (+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform.); Standard Bearer Std (+1 to Combat Resolution; Standard can be captured if unit Flees.); Hand Weapon (6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.); Spear (Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.); Shield (+1 Armour save bonus.); Scaly Skin
Saurus Champion [24]
Type
In
Mv
4
WS
3
BS
-
St
4
To
4
Wo
1
In
1
At
3
Ld
8
Sv
4+
Hand Weapon (6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.); Spear (Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.); Shield (+1 Armour save bonus.)
Kroxigor (3#, 165 pts)
3x Kroxigor 165
Type
MI
Mv
6
WS
3
BS
-
St
4/6
To
4
Wo
3
In
1
At
3
Ld
7
Sv
4+
Composition: Special
Spawn-Kin; Great Reach; Always Strikes Last (Always strikes last in close combat); Great Weapon (+2 Strength; Always strikes last. Two-handed.); Aquatic; Causes Fear; Scaly Skin; Stomp (1 automatic hit at creature's strength, Always strikes last)
Stegadon (6#, 235 pts)
Stegadon 235
Type
Mo
Mv
6
WS
3
BS
-
St
5
To
6
Wo
5
In
2
At
4
Ld
6
Sv
4+
Composition: Special
D6+1 Impact Hits.; Giant Bow (As Bolt Thrower (can move and fire); Strength 5, D3 Wounds; Fired by 2 skinks instead of throwing their Javelins; May shoot over normal-sized units and terrain that large targets can see over.); Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn; Thunder Stomp (D6 automatic hits at creature's strength, Always strikes last)
5x Skink Crew [0]
Type
-
Mv
6
WS
2
BS
3
St
3
To
2
Wo
1
In
4
At
1
Ld
5
Sv
3+
Javelins and Darts count as Poisoned Attacks; Hand Weapon (6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.); Javelin (12" Range, Strength as per user. Quick to Fire); Aquatic; Skirmishers
Skink Skirmishers (20#, 140 pts)
20x Skink Skirmishers 140
Type
In
Mv
6
WS
2
BS
3
St
3
To
2
Wo
1
In
4
At
1
Ld
6
Sv
-
Composition: Core
Hand Weapon (6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.); Blowpipe (12" Range, Strength 3, Multiple Shots (x2)); Aquatic; Skirmishers
Jungle Swarm (6#, 270 pts)
6x Jungle Swarm 270
Type
Sw
Mv
5
WS
3
BS
-
St
2
To
2
Wo
5
In
1
At
5
Ld
10
Sv
-
Composition: Core
Small: Jungle Swarms do not block line of sight; Poisoned Attacks; Skirmishers; Swarm
Slann Mage-Priest (1#, 375 pts)
Slann Mage-Priest (Battle Standard Bearer) 375
Type
In
Mv
4
WS
2
BS
3
St
3
To
4
Wo
5
In
2
At
1
Ld
9
Sv
-
WSv
4+
Mgc
4
Composition: Lord
Palanquin: See Lizardmen rulebook p41-43; Channelling: Can cast magic missile spells through any Skink Priest within 24"; Guardians: When joined with a unit of Temple Guard the priest is placed in the second rank, his line of sight is not blocked by intervening models even in close combat.; General; Battle Standard Bearer
Dispel Scroll [25]
Once per battle, automatically dispels an enemy spell.
The Focused Rumination [0]
The Mage-Priest adds one "free" power die to each spell cast.
The Focused Rumination [50]
The Mage-Priest adds one "free" power die to each spell cast.
Kroxigor (3#, 185 pts)
2x Kroxigor 185
Type
MI
Mv
6
WS
3
BS
-
St
4/6
To
4
Wo
3
In
1
At
3
Ld
7
Sv
4+
Composition: Special
Spawn-Kin; Great Reach; Always Strikes Last (Always strikes last in close combat); Great Weapon (+2 Strength; Always strikes last. Two-handed.); Aquatic; Causes Fear; Scaly Skin; Stomp (1 automatic hit at creature's strength, Always strikes last)
Kroxigor Ancient [75]
Type
MI
Mv
6
WS
3
BS
-
St
4/6
To
4
Wo
3
In
1
At
4
Ld
7
Sv
4+
Always Strikes Last (Always strikes last in close combat); Great Weapon (+2 Strength; Always strikes last. Two-handed.); Stomp (1 automatic hit at creature's strength, Always strikes last)
Option Footnotes
Roster Design Information
Validation Report
Roster Statistics
Composition Report